![]() The Scanner in Space needs to spot which of them is glowing yellow, and call out to their team to DPS only that Replicant. Try to make sure all 3 players are ready to DPS, as you need to deal enough damage to each to avoid enrage. Upon dying, it will turn into a purple cloud, which must be picked up by a Player. The Scanner then sends their role to the Ground team via any of the Augmentation Terminals available around the room, followed by the Ground team Scanner checking which Atraks-1 Replicant is glowing, DPSing it, and sending the role back. The Players that ran through the purple clouds left behind the Replicants will have a debuff called Atraks-1 Replication with a 42 second timer. If this counts down to 0, a copy of Atraks-1 will respawn on top of them, and wipe the fireteam. To control this, Players holding this debuff should head to Space, where the Operator can shoot the glow above them to cause them to drop the Replication, and refresh the timer. The Operator can also call and send Launch Pods by shooting the keypads next to them.Īny Players carrying Atraks-1 Replications should position themselves near an airlock. The Operator can shoot the keypad to open the airlock, followed by shooting the glowing Replication above the Player once they're standing in the airlock to cause it to drop, and then get vented out of the airlock. The Player in the airlock should obviously get out before this happens. All 4 airlocks will reset once the cycle repeats, so be sure to remember which airlocks have been used that cycle. Sentinel Servitors will spawn again, and the killed Atraks-1 Replicants will respawn. Rinse and Repeat these steps until you reach the final stand. The Final Stands occurs in Space, so have all players head up once you reach this point. ![]() ![]() It's simply a rapid-fire version of the encounter, without needing to deal with Replications.
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